So RimWorld, which is coming to consoles on July 29, is riding something of a wave, but the depth of tinkering and micromanagement in this game arguably goes beyond even those games listed above. But times have changed, and in recent years we've seen 4X games like Civilization and Humankind, as well as deep grand strategy titles like Crusader Kings 3 and Stellaris, come to consoles - undiluted in their depth. These games require keyboard shortcuts, endless mouse movements, and the kind of attention spans that, historically (and probably erroneously), haven't been associated with console gamers. Until recently, 'simplistic aesthetics' and 'complex management' would've been precisely the kinds of concepts that would prevent a game from coming to consoles.
0 Comments
Leave a Reply. |